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Old Nov 13, 2010, 04:11 AM // 04:11   #81
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Originally Posted by Necromas View Post
From a PvE perspective I like the idea of using healing burst for MM/Spirit parties.
Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."

MM/Sprits are considered allies.
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Old Nov 13, 2010, 04:25 AM // 04:25   #82
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Originally Posted by MArcSinus View Post
So out of all the skills in the game they decided to nerf Enraging Charge..

I lost hope.
So it doesn't state what the old skill was so I'm not sure what the change was. Currently:

Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."

How did it used to work?
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Old Nov 13, 2010, 04:26 AM // 04:26   #83
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Originally Posted by AngelWJedi View Post
ive been vanqing in factions but switch to para which was in nf to put stuff onto. but strangly i had to load files for it. it is just me or did anyone else have this issue? i did see two other people in it could that have done it?
I had to d/l files when going to LA earlier; perhaps it's because of the Lich Rainment fix?
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Old Nov 13, 2010, 04:29 AM // 04:29   #84
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Originally Posted by KingCrab View Post
So it doesn't state what the old skill was so I'm not sure what the change was. Currently:

Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."

How did it used to work?
It was used with a spear going ec>ec>bb.
Spears being ranged, the nerf hurt the ability to just run in and bb of the bat, or spear as the case may be.
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Old Nov 13, 2010, 05:11 AM // 05:11   #85
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Goodbye VoR! And I remember a time when everybody used it and nothing else.

Said it before and will again: they should think about arena specific versions of skills. It is necessary sometimes. Every place has different conditions and skills more suited towards it.

Last edited by refer; Nov 13, 2010 at 05:15 AM // 05:15..
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Old Nov 13, 2010, 05:19 AM // 05:19   #86
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Bleeeeh, this update. That many files changed for just those skills... I dunno, PvP in GW needs much more work than just these few skill changes imo. I guess it'll be another few months until the next PvP update.

Last edited by Fillyra; Nov 13, 2010 at 05:23 AM // 05:23..
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Old Nov 13, 2010, 05:33 AM // 05:33   #87
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Originally Posted by Fillyra View Post
Bleeeeh, this update. That many files changed for just those skills... I dunno, PvP in GW needs much more work than just these few skill changes imo. I guess it'll be another few months until the next PvP update.
Another few months? Its been 6 months since the last real skill update, and there is still (supposedly) a large PvE skill update + canthen content to come. I think your looking at another year at least.
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Old Nov 13, 2010, 06:23 AM // 06:23   #88
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So, these all look to be PvP balances. Why aren't they all PvP split? Was there some balance issue with Mirror of Ice in PvE? I'm sure it makes sense in PvP, but to my knowledge that is the most random PvE nerf I've ever seen.
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Old Nov 13, 2010, 06:48 AM // 06:48   #89
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Players need to realize that skills in Guildwars will never be fully balanced. It is a game that requires constant Meta changes to remain interesting and fair. Thirty minutes after the update I saw a Monk using Barbed Signet to fuel Scribes Insight in the first successful Boonprot I've seen in 4 years.

This is how the game works. It evolves. You should try to keep up, you'll have alot of fun doing so.
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Old Nov 13, 2010, 07:16 AM // 07:16   #90
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Originally Posted by Kaida the Heartless View Post
Players need to realize that skills in Guildwars will never be fully balanced. It is a game that requires constant Meta changes to remain interesting and fair. Thirty minutes after the update I saw a Monk using Barbed Signet to fuel Scribes Insight in the first successful Boonprot I've seen in 4 years.

This is how the game works. It evolves. You should try to keep up, you'll have alot of fun doing so.
Incoming nerf perhaps? :P j/k, but yeah clever as most PvP monks run Disciples Insignia anyway
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Old Nov 13, 2010, 08:12 AM // 08:12   #91
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Originally Posted by Xiaquin View Post
So, these all look to be PvP balances. Why aren't they all PvP split? Was there some balance issue with Mirror of Ice in PvE? I'm sure it makes sense in PvP, but to my knowledge that is the most random PvE nerf I've ever seen.
Why split everything? That's just more work for them to keep an irrelevant niche skill in PvE the way it is.
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Old Nov 13, 2010, 10:03 AM // 10:03   #92
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Why split everything? That's just more work for them to keep an irrelevant niche skill in PvE the way it is.
Elementalists suck in PvE as it is already due to monster's insane armor levels in hard mode. Thus, I believe Xiaquin has a valid argument.
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Old Nov 13, 2010, 10:28 AM // 10:28   #93
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Players need to realize that skills in Guildwars will never be fully balanced. It is a game that requires constant Meta changes to remain interesting and fair.
Not players, the devs and TK. The ultimate balance is a mirage they supposedly pursue, while not possible to achieve here, mainly because of sub-class combos being beyond broken. That's why i'm glad they removed it in GW2.
That's why i will always advocate for small, but constant updates for GW1 - i don't expect them to balance up a whole class/arena/location in one big update after six months (or five years in case of PvE mesmers...), i'd rather see them introducing smaller updates every month (or even twice a month) with subsequent reactions (nerfing/buffing back, updating in a different way) if something is still wrong.

Quote:
Why split everything? That's just more work for them to keep an irrelevant niche skill in PvE the way it is.
Why limit non-broken PvE possibilities, even if subpar and rarely used?
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Old Nov 13, 2010, 10:40 AM // 10:40   #94
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i'm glad they restored heal party back. they ruined my Urgoz run.
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Old Nov 13, 2010, 10:42 AM // 10:42   #95
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Originally Posted by Kaida the Heartless View Post
Well, can't interupt fire Ele's.

Guess everyone is going to have to actually push against the other team before humping the cap point.

What did people do before Healer's Boon?!
there was no cap points then,lol and people ran lod prenerf
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Old Nov 13, 2010, 10:46 AM // 10:46   #96
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Yeah, because nerfing MoI was a big deal in the delicate balance of elementalists as DPS in PvE.
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Old Nov 13, 2010, 10:52 AM // 10:52   #97
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I would like to see the extra healing for heal burst 1,5times the divine favor(instead of 1time) bonus and apply the heal also on yourself if used on yourself(so at 14heal/7divine that would be 122+22+33)
Word of Healing still would be stronger as it still heals for more and recharges faster
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Old Nov 13, 2010, 02:30 PM // 14:30   #98
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barbed signet with scribes insight is a joke. you gain about +2.5ish pip of energy regen. Also scribes can be striped.
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Old Nov 13, 2010, 02:36 PM // 14:36   #99
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Originally Posted by Kaida the Heartless View Post
What did people do before Healer's Boon?!
Some of us spammed blessed signet.
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Old Nov 13, 2010, 03:17 PM // 15:17   #100
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What are people's thoughts on Enraging Charge? Maybe they'll revert it?
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